<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="NAME">cc.g_NumberOfDraws</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 28</span> 
<span class='line'> 29</span> </span><span class="COMM">//Possible OpenGL projections used by director</span><span class="WHIT">
<span class='line'> 30</span> </span><span class="COMM">/**
<span class='line'> 31</span>  * sets a 2D projection (orthogonal projection)
<span class='line'> 32</span>  * @constant
<span class='line'> 33</span>  * @type Number
<span class='line'> 34</span>  */</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="NAME">cc.DIRECTOR_PROJECTION_2D</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 36</span> 
<span class='line'> 37</span> </span><span class="COMM">/**
<span class='line'> 38</span>  * sets a 3D projection with a fovy=60, znear=0.5f and zfar=1500.
<span class='line'> 39</span>  * @constant
<span class='line'> 40</span>  * @type Number
<span class='line'> 41</span>  */</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="NAME">cc.DIRECTOR_PROJECTION_3D</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 43</span> 
<span class='line'> 44</span> </span><span class="COMM">/**
<span class='line'> 45</span>  * it calls "updateProjection" on the projection delegate.
<span class='line'> 46</span>  * @constant
<span class='line'> 47</span>  * @type Number
<span class='line'> 48</span>  */</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="NAME">cc.DIRECTOR_PROJECTION_CUSTOM</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 50</span> 
<span class='line'> 51</span> </span><span class="COMM">/**
<span class='line'> 52</span>  * Detault projection is 3D projection
<span class='line'> 53</span>  * @constant
<span class='line'> 54</span>  * @type Number
<span class='line'> 55</span>  */</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="NAME">cc.DIRECTOR_PROJECTION_DEFAULT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.DIRECTOR_PROJECTION_3D</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 57</span> 
<span class='line'> 58</span> </span><span class="COMM">//----------------------------------------------------------------------------------------------------------------------</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="COMM">//Possible device orientations</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="COMM">/**
<span class='line'> 61</span>  * Device oriented vertically, home button on the bottom (UIDeviceOrientationPortrait)
<span class='line'> 62</span>  * @constant
<span class='line'> 63</span>  * @type Number
<span class='line'> 64</span>  */</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="NAME">cc.DEVICE_ORIENTATION_PORTRAIT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span> 
<span class='line'> 67</span> </span><span class="COMM">/**
<span class='line'> 68</span>  * Device oriented horizontally, home button on the right (UIDeviceOrientationLandscapeLeft)
<span class='line'> 69</span>  * @constant
<span class='line'> 70</span>  * @type Number
<span class='line'> 71</span>  */</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="NAME">cc.DEVICE_ORIENTATION_LANDSCAPE_LEFT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 73</span> 
<span class='line'> 74</span> </span><span class="COMM">/**
<span class='line'> 75</span>  * Device oriented vertically, home button on the top (UIDeviceOrientationPortraitUpsideDown)
<span class='line'> 76</span>  * @constant
<span class='line'> 77</span>  * @type Number
<span class='line'> 78</span>  */</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="NAME">cc.DEVICE_ORIENTATION_PORTRAIT_UPSIDE_DOWN</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> 
<span class='line'> 81</span> </span><span class="COMM">/**
<span class='line'> 82</span>  * Device oriented horizontally, home button on the left (UIDeviceOrientationLandscapeRight)
<span class='line'> 83</span>  * @constant
<span class='line'> 84</span>  * @type Number
<span class='line'> 85</span>  */</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="NAME">cc.DEVICE_ORIENTATION_LANDSCAPE_RIGHT</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 87</span> 
<span class='line'> 88</span> </span><span class="COMM">/**
<span class='line'> 89</span>  * In browsers, we only support 2 orientations by change window size.
<span class='line'> 90</span>  * @constant
<span class='line'> 91</span>  * @type Number
<span class='line'> 92</span>  */</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="NAME">cc.DEVICE_MAX_ORIENTATIONS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 94</span> 
<span class='line'> 95</span> 
<span class='line'> 96</span> </span><span class="COMM">//----------------------------------------------------------------------------------------------------------------------</span><span class="WHIT">
<span class='line'> 97</span> 
<span class='line'> 98</span> </span><span class="COMM">/**
<span class='line'> 99</span>  * &lt;p>
<span class='line'>100</span>  *    Class that creates and handle the main Window and manages how&lt;br/>
<span class='line'>101</span>  *    and when to execute the Scenes.&lt;br/>
<span class='line'>102</span>  *    &lt;br/>
<span class='line'>103</span>  *    The cc.Director is also responsible for:&lt;br/>
<span class='line'>104</span>  *      - initializing the OpenGL context&lt;br/>
<span class='line'>105</span>  *      - setting the OpenGL pixel format (default on is RGB565)&lt;br/>
<span class='line'>106</span>  *      - setting the OpenGL pixel format (default on is RGB565)&lt;br/>
<span class='line'>107</span>  *      - setting the OpenGL buffer depth (default one is 0-bit)&lt;br/>
<span class='line'>108</span>  *      - setting the projection (default one is 3D)&lt;br/>
<span class='line'>109</span>  *      - setting the orientation (default one is Protrait)&lt;br/>
<span class='line'>110</span>  *      &lt;br/>
<span class='line'>111</span>  *    Since the cc.Director is a singleton, the standard way to use it is by calling:&lt;br/>
<span class='line'>112</span>  *      - cc.Director.getInstance().methodName(); &lt;br/>
<span class='line'>113</span>  *    &lt;br/>
<span class='line'>114</span>  *    The CCDirector also sets the default OpenGL context:&lt;br/>
<span class='line'>115</span>  *      - GL_TEXTURE_2D is enabled&lt;br/>
<span class='line'>116</span>  *      - GL_VERTEX_ARRAY is enabled&lt;br/>
<span class='line'>117</span>  *      - GL_COLOR_ARRAY is enabled&lt;br/>
<span class='line'>118</span>  *      - GL_TEXTURE_COORD_ARRAY is enabled&lt;br/>
<span class='line'>119</span>  * &lt;/p>
<span class='line'>120</span>  * @class
<span class='line'>121</span>  * @extends cc.Class
<span class='line'>122</span>  */</span><span class="WHIT">
<span class='line'>123</span> </span><span class="NAME">cc.Director</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Class.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.Director# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>124</span> </span><span class="WHIT">    </span><span class="COMM">//Variables</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">    </span><span class="NAME">_isContentScaleSupported</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">    </span><span class="NAME">_landscape</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">    </span><span class="NAME">_nextDeltaTimeZero</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">    </span><span class="NAME">_paused</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT">    </span><span class="NAME">_purgeDirecotorInNextLoop</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">    </span><span class="NAME">_sendCleanupToScene</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">    </span><span class="NAME">_animationInterval</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT">    </span><span class="NAME">_oldAnimationInterval</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">    </span><span class="NAME">_projection</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">    </span><span class="NAME">_accumDt</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">    </span><span class="NAME">_contentScaleFactor</span><span class="PUNC">:</span><span class="NUMB">1.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>136</span> 
<span class='line'>137</span> </span><span class="WHIT">    </span><span class="NAME">_displayStats</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">    </span><span class="NAME">_deltaTime</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">    </span><span class="NAME">_frameRate</span><span class="PUNC">:</span><span class="NUMB">0.0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>140</span> 
<span class='line'>141</span> </span><span class="WHIT">    </span><span class="NAME">_FPSLabel</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">    </span><span class="NAME">_SPFLabel</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">    </span><span class="NAME">_drawsLabel</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>144</span> 
<span class='line'>145</span> </span><span class="WHIT">    </span><span class="NAME">_winSizeInPixels</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT">    </span><span class="NAME">_winSizeInPoints</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>147</span> 
<span class='line'>148</span> </span><span class="WHIT">    </span><span class="NAME">_lastUpdate</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">    </span><span class="NAME">_nextScene</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">    </span><span class="NAME">_notificationNode</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">    </span><span class="NAME">_openGLView</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">    </span><span class="NAME">_scenesStack</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">    </span><span class="NAME">_projectionDelegate</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">    </span><span class="NAME">_runningScene</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>155</span> 
<span class='line'>156</span> </span><span class="WHIT">    </span><span class="NAME">_frames</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT">    </span><span class="NAME">_totalFrames</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">    </span><span class="NAME">_secondsPerFrame</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>159</span> 
<span class='line'>160</span> </span><span class="WHIT">    </span><span class="NAME">_dirtyRegion</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>161</span> 
<span class='line'>162</span> </span><span class="WHIT">    </span><span class="NAME">_scheduler</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">    </span><span class="NAME">_actionManager</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">    </span><span class="NAME">_touchDispatcher</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT">    </span><span class="NAME">_keyboardDispatcher</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT">    </span><span class="NAME">_accelerometer</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT">    </span><span class="NAME">_mouseDispatcher</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>168</span> 
<span class='line'>169</span> </span><span class="WHIT">    </span><span class="NAME">_watcherFun</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">    </span><span class="NAME">_watcherSender</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>171</span> 
<span class='line'>172</span> </span><span class="WHIT">    </span><span class="NAME">_currTimeValue</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">    </span><span class="NAME">_isBlur</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>174</span> 
<span class='line'>175</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>176</span>      * Constructor
<span class='line'>177</span>      */</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">        </span><span class="NAME">this._currTimeValue</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.timeval</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT">        </span><span class="NAME">this._lastUpdate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.timeval</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">cc.isAddedHiddenEvent</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">selfPointer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT">            </span><span class="NAME">window.addEventListener</span><span class="PUNC">(</span><span class="STRN">"focus"</span><span class="PUNC">,</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>184</span> </span><span class="WHIT">                </span><span class="NAME">selfPointer._lastUpdate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Time.gettimeofdayCocos2d</span><span class="PUNC">(</span><span class="NAME">selfPointer._lastUpdate</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>185</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>188</span> 
<span class='line'>189</span> </span><span class="WHIT">    </span><span class="NAME">_resetLastUpdate</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">        </span><span class="NAME">this._lastUpdate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Time.gettimeofdayCocos2d</span><span class="PUNC">(</span><span class="NAME">this._lastUpdate</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>192</span> 
<span class='line'>193</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>194</span>      * initializes cc.Director
<span class='line'>195</span>      * @return {Boolean}
<span class='line'>196</span>      */</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">    </span><span class="NAME">init</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">        </span><span class="COMM">// scenes</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">        </span><span class="COMM">//TODO these are already set to null, so maybe we can remove them in the init?</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">        </span><span class="NAME">this._runningScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">        </span><span class="NAME">this._nextScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT">        </span><span class="NAME">this._notificationNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>203</span> 
<span class='line'>204</span> </span><span class="WHIT">        </span><span class="NAME">this._oldAnimationInterval</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._animationInterval</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">cc.defaultFPS</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>205</span> </span><span class="WHIT">        </span><span class="NAME">this._scenesStack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">        </span><span class="COMM">// Set default projection (3D)</span><span class="WHIT">
<span class='line'>207</span> </span><span class="WHIT">        </span><span class="NAME">this._projection</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.DIRECTOR_PROJECTION_DEFAULT</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>208</span> </span><span class="WHIT">        </span><span class="COMM">// projection delegate if "Custom" projection is used</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">        </span><span class="NAME">this._projectionDelegate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>210</span> 
<span class='line'>211</span> </span><span class="WHIT">        </span><span class="COMM">//FPS</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">        </span><span class="NAME">this._accumDt</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">        </span><span class="NAME">this._frameRate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>214</span> </span><span class="WHIT">        </span><span class="NAME">this._displayStats</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="COMM">//can remove</span><span class="WHIT">
<span class='line'>215</span> </span><span class="WHIT">        </span><span class="NAME">this._totalFrames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._frames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT">        </span><span class="NAME">this._lastUpdate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.timeval</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>217</span> 
<span class='line'>218</span> </span><span class="WHIT">        </span><span class="COMM">//Paused?</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">        </span><span class="NAME">this._paused</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>220</span> 
<span class='line'>221</span> </span><span class="WHIT">        </span><span class="COMM">//purge?</span><span class="WHIT">
<span class='line'>222</span> </span><span class="WHIT">        </span><span class="NAME">this._purgeDirecotorInNextLoop</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>223</span> </span><span class="WHIT">        </span><span class="NAME">this._winSizeInPixels</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._winSizeInPoints</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">cc.canvas.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.canvas.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>224</span> 
<span class='line'>225</span> </span><span class="WHIT">        </span><span class="NAME">this._openGLView</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">        </span><span class="NAME">this._contentScaleFactor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">        </span><span class="NAME">this._isContentScaleSupported</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>228</span> 
<span class='line'>229</span> </span><span class="WHIT">        </span><span class="NAME">this._watcherFun</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">        </span><span class="NAME">this._watcherSender</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>231</span> 
<span class='line'>232</span> </span><span class="WHIT">        </span><span class="COMM">//scheduler</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">        </span><span class="NAME">this._scheduler</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Scheduler</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT">        </span><span class="COMM">//action manager</span><span class="WHIT">
<span class='line'>235</span> </span><span class="WHIT">        </span><span class="NAME">this._actionManager</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.ActionManager</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT">        </span><span class="NAME">this._scheduler.scheduleUpdateForTarget</span><span class="PUNC">(</span><span class="NAME">this._actionManager</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.PRIORITY_SYSTEM</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT">        </span><span class="COMM">//touchDispatcher</span><span class="WHIT">
<span class='line'>238</span> </span><span class="WHIT">        </span><span class="NAME">this._touchDispatcher</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TouchDispatcher</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>239</span> </span><span class="WHIT">        </span><span class="NAME">this._touchDispatcher.init</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>240</span> 
<span class='line'>241</span> </span><span class="WHIT">        </span><span class="COMM">//KeyboardDispatcher</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">        </span><span class="NAME">this._keyboardDispatcher</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.KeyboardDispatcher.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>243</span> 
<span class='line'>244</span> </span><span class="WHIT">        </span><span class="COMM">//accelerometer</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">        </span><span class="COMM">//this._accelerometer = new cc.Accelerometer();</span><span class="WHIT">
<span class='line'>246</span> 
<span class='line'>247</span> </span><span class="WHIT">        </span><span class="COMM">//MouseDispatcher</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">        </span><span class="NAME">this._mouseDispatcher</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.MouseDispatcher</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">        </span><span class="NAME">this._mouseDispatcher.init</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>250</span> 
<span class='line'>251</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>252</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>253</span> 
<span class='line'>254</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>255</span>      * calculates delta time since last time it was called
<span class='line'>256</span>      */</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">    </span><span class="NAME">calculateDeltaTime</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>258</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">now</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Time.gettimeofdayCocos2d</span><span class="PUNC">(</span><span class="NAME">this._currTimeValue</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">now</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>260</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"error in gettimeofday"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT">            </span><span class="NAME">this._deltaTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>264</span> 
<span class='line'>265</span> </span><span class="WHIT">        </span><span class="COMM">// new delta time.</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._nextDeltaTimeZero</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">            </span><span class="NAME">this._deltaTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT">            </span><span class="NAME">this._nextDeltaTimeZero</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>270</span> </span><span class="WHIT">            </span><span class="NAME">this._deltaTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">now.tv_sec</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._lastUpdate.tv_sec</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">now.tv_usec</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._lastUpdate.tv_usec</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">1000000.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>271</span> </span><span class="WHIT">            </span><span class="NAME">this._deltaTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.max</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._deltaTime</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>273</span> 
<span class='line'>274</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.DEBUG</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._deltaTime</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0.2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">                </span><span class="NAME">this._deltaTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">60.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">        </span><span class="NAME">this._lastUpdate.tv_sec</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">now.tv_sec</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">        </span><span class="NAME">this._lastUpdate.tv_usec</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">now.tv_usec</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>282</span> 
<span class='line'>283</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>284</span>      * &lt;p>
<span class='line'>285</span>      *     converts a UIKit coordinate to an OpenGL coordinate&lt;br/>
<span class='line'>286</span>      *     Useful to convert (multi) touches coordinates to the current layout (portrait or landscape)
<span class='line'>287</span>      * &lt;/p>
<span class='line'>288</span>      * @param {cc.Point} point
<span class='line'>289</span>      * @return {cc.Point}
<span class='line'>290</span>      */</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT">    </span><span class="NAME">convertToGL</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">point</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">newY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._winSizeInPoints.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">point.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">point.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">newY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>295</span> 
<span class='line'>296</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>297</span>      * &lt;p>converts an OpenGL coordinate to a UIKit coordinate&lt;br/>
<span class='line'>298</span>      * Useful to convert node points to window points for calls such as glScissor&lt;/p>
<span class='line'>299</span>      * @param {cc.Point} point
<span class='line'>300</span>      * @return {cc.Point}
<span class='line'>301</span>      */</span><span class="WHIT">
<span class='line'>302</span> </span><span class="WHIT">    </span><span class="NAME">convertToUI</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">point</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">oppositeY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._winSizeInPoints.height</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">point.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>304</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">point.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">oppositeY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>306</span> 
<span class='line'>307</span> </span><span class="WHIT">    </span><span class="COMM">//_fullRect:null,</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>309</span>      *  Draw the scene. This method is called every frame. Don't call it manually.
<span class='line'>310</span>      */</span><span class="WHIT">
<span class='line'>311</span> </span><span class="WHIT">    </span><span class="NAME">drawScene</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">        </span><span class="COMM">// calculate "global" dt</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">        </span><span class="NAME">this.calculateDeltaTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>314</span> 
<span class='line'>315</span> </span><span class="WHIT">        </span><span class="COMM">//tick before glClear: issue #533</span><span class="WHIT">
<span class='line'>316</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._paused</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>317</span> </span><span class="WHIT">            </span><span class="NAME">this._scheduler.update</span><span class="PUNC">(</span><span class="NAME">this._deltaTime</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>318</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>319</span> </span><span class="WHIT">        </span><span class="COMM">//this._fullRect = cc.rect(0, 0, cc.canvas.width, cc.canvas.height);</span><span class="WHIT">
<span class='line'>320</span> </span><span class="WHIT">        </span><span class="COMM">//cc.renderContext.clearRect(this._fullRect.origin.x, this._fullRect.origin.y, this._fullRect.size.width, -this._fullRect.size.height);</span><span class="WHIT">
<span class='line'>321</span> </span><span class="WHIT">        </span><span class="NAME">cc.renderContext.clearRect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.canvas.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">cc.canvas.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>322</span> 
<span class='line'>323</span> </span><span class="WHIT">        </span><span class="COMM">/*
<span class='line'>324</span>          var isSaveContext = false;
<span class='line'>325</span>          //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
<span class='line'>326</span> 
<span class='line'>327</span>          if (this._dirtyRegion) {
<span class='line'>328</span>          //cc.renderContext.clearRect(0, 0, cc.canvas.width, -cc.canvas.height);
<span class='line'>329</span> 
<span class='line'>330</span>          var fullRect = cc.rect(0, 0, cc.canvas.width, cc.canvas.height);
<span class='line'>331</span>          this._dirtyRegion = cc.Rect.CCRectIntersection(this._dirtyRegion, fullRect);
<span class='line'>332</span> 
<span class='line'>333</span>          if(cc.Rect.CCRectEqualToRect(cc.RectZero(), this._dirtyRegion)){
<span class='line'>334</span>          this._dirtyRegion = null;
<span class='line'>335</span>          }else{
<span class='line'>336</span>          cc.renderContext.clearRect(0 | this._dirtyRegion.origin.x, -(0 | this._dirtyRegion.origin.y),
<span class='line'>337</span>          0 | this._dirtyRegion.size.width, -(0 | this._dirtyRegion.size.height));
<span class='line'>338</span> 
<span class='line'>339</span>          if(!cc.Rect.CCRectEqualToRect(fullRect, this._dirtyRegion)){
<span class='line'>340</span>          isSaveContext = true;
<span class='line'>341</span>          cc.renderContext.save();
<span class='line'>342</span>          cc.renderContext.beginPath();
<span class='line'>343</span>          cc.renderContext.rect(0 | this._dirtyRegion.origin.x - 1, -(0 | this._dirtyRegion.origin.y - 1),
<span class='line'>344</span>          0 | this._dirtyRegion.size.width + 2, -(0 | this._dirtyRegion.size.height + 2));
<span class='line'>345</span>          cc.renderContext.clip();
<span class='line'>346</span>          cc.renderContext.closePath();
<span class='line'>347</span>          }
<span class='line'>348</span>          }
<span class='line'>349</span>          }
<span class='line'>350</span>          */</span><span class="WHIT">
<span class='line'>351</span> 
<span class='line'>352</span> </span><span class="WHIT">        </span><span class="COMM">/* to avoid flickr, nextScene MUST be here: after tick and before draw.
<span class='line'>353</span>          XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */</span><span class="WHIT">
<span class='line'>354</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._nextScene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>355</span> </span><span class="WHIT">            </span><span class="NAME">this.setNextScene</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>356</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>357</span> 
<span class='line'>358</span> </span><span class="WHIT">        </span><span class="COMM">//kmGLPushMatrix();</span><span class="WHIT">
<span class='line'>359</span> 
<span class='line'>360</span> </span><span class="WHIT">        </span><span class="COMM">// draw the scene</span><span class="WHIT">
<span class='line'>361</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._runningScene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>362</span> </span><span class="WHIT">            </span><span class="COMM">//if (this._dirtyRegion) {</span><span class="WHIT">
<span class='line'>363</span> </span><span class="WHIT">            </span><span class="NAME">this._runningScene.visit</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>364</span> </span><span class="WHIT">            </span><span class="COMM">//}</span><span class="WHIT">
<span class='line'>365</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>366</span> 
<span class='line'>367</span> </span><span class="WHIT">        </span><span class="COMM">/*
<span class='line'>368</span>          if (this._dirtyRegion) {
<span class='line'>369</span>          this._dirtyRegion = null;
<span class='line'>370</span>          if(isSaveContext){
<span class='line'>371</span>          cc.renderContext.restore();
<span class='line'>372</span>          }
<span class='line'>373</span>          }
<span class='line'>374</span>          */</span><span class="WHIT">
<span class='line'>375</span> 
<span class='line'>376</span> </span><span class="WHIT">        </span><span class="COMM">// draw the notifications node</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._notificationNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>378</span> </span><span class="WHIT">            </span><span class="NAME">this._notificationNode.visit</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>379</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>380</span> 
<span class='line'>381</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._displayStats</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>382</span> </span><span class="WHIT">            </span><span class="NAME">this._showStats</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>384</span> 
<span class='line'>385</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._watcherFun</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._watcherSender</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>386</span> </span><span class="WHIT">            </span><span class="NAME">this._watcherFun.call</span><span class="PUNC">(</span><span class="NAME">this._watcherSender</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>387</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>388</span> 
<span class='line'>389</span> </span><span class="WHIT">        </span><span class="COMM">//TODO OpenGL</span><span class="WHIT">
<span class='line'>390</span> </span><span class="WHIT">        </span><span class="COMM">//kmGLPopMatrix();</span><span class="WHIT">
<span class='line'>391</span> 
<span class='line'>392</span> </span><span class="WHIT">        </span><span class="NAME">this._totalFrames</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>393</span> 
<span class='line'>394</span> </span><span class="WHIT">        </span><span class="COMM">// swap buffers</span><span class="WHIT">
<span class='line'>395</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._openGLView</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>396</span> </span><span class="WHIT">            </span><span class="NAME">this._openGLView.swapBuffers</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>397</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>398</span> 
<span class='line'>399</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._displayStats</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>400</span> </span><span class="WHIT">            </span><span class="NAME">this._calculateMPF</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>401</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>402</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>403</span> 
<span class='line'>404</span> </span><span class="WHIT">    </span><span class="NAME">addRegionToDirtyRegion</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>405</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>406</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>407</span> 
<span class='line'>408</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._dirtyRegion</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>409</span> </span><span class="WHIT">            </span><span class="NAME">this._dirtyRegion</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NAME">rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>410</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>411</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>412</span> </span><span class="WHIT">        </span><span class="NAME">this._dirtyRegion</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Rect.CCRectUnion</span><span class="PUNC">(</span><span class="NAME">this._dirtyRegion</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>413</span> </span><span class="WHIT">            </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NAME">rect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>414</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>415</span> 
<span class='line'>416</span> </span><span class="WHIT">    </span><span class="NAME">rectIsInDirtyRegion</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>417</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">this._fullRect</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>418</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>419</span> 
<span class='line'>420</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.Rect.CCRectIntersectsRect</span><span class="PUNC">(</span><span class="NAME">this._fullRect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>421</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>422</span> 
<span class='line'>423</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>424</span>      * &lt;p>
<span class='line'>425</span>      *   Will enable Retina Display on devices that supports it. &lt;br/>
<span class='line'>426</span>      *   It will enable Retina Display on iPhone4 and iPod Touch 4.&lt;br/>
<span class='line'>427</span>      *   It will return YES, if it could enabled it, otherwise it will return NO.&lt;br/>
<span class='line'>428</span>      *   &lt;br/>
<span class='line'>429</span>      *   This is the recommened way to enable Retina Display.
<span class='line'>430</span>      * &lt;/p>
<span class='line'>431</span>      * @param {Boolean} enabled
<span class='line'>432</span>      * @return {Boolean}
<span class='line'>433</span>      */</span><span class="WHIT">
<span class='line'>434</span> </span><span class="WHIT">    </span><span class="NAME">enableRetinaDisplay</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">enabled</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>435</span> </span><span class="WHIT">        </span><span class="COMM">// Already enabled?</span><span class="WHIT">
<span class='line'>436</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">enabled</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._contentScaleFactor</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>437</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>438</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>439</span> 
<span class='line'>440</span> </span><span class="WHIT">        </span><span class="COMM">// Already diabled?</span><span class="WHIT">
<span class='line'>441</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">enabled</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._contentScaleFactor</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>442</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>443</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>444</span> 
<span class='line'>445</span> </span><span class="WHIT">        </span><span class="COMM">// setContentScaleFactor is not supported</span><span class="WHIT">
<span class='line'>446</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._openGLView.canSetContentScaleFactor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>447</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>448</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>449</span> 
<span class='line'>450</span> </span><span class="WHIT">        </span><span class="COMM">// SD device</span><span class="WHIT">
<span class='line'>451</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._openGLView.getMainScreenScale</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>452</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>453</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>454</span> 
<span class='line'>455</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">newScale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">enabled</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>456</span> </span><span class="WHIT">        </span><span class="NAME">this.setContentScaleFactor</span><span class="PUNC">(</span><span class="NAME">newScale</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>457</span> 
<span class='line'>458</span> </span><span class="WHIT">        </span><span class="NAME">this._createStatsLabel</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>459</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>460</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>461</span> 
<span class='line'>462</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>463</span>      * end director
<span class='line'>464</span>      */</span><span class="WHIT">
<span class='line'>465</span> </span><span class="WHIT">    </span><span class="NAME">end</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>466</span> </span><span class="WHIT">        </span><span class="NAME">this._purgeDirecotorInNextLoop</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>467</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>468</span> 
<span class='line'>469</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>470</span>      * &lt;p>get the size in pixels of the surface. It could be different than the screen size.&lt;br/>
<span class='line'>471</span>      *   High-res devices might have a higher surface size than the screen size.&lt;br/>
<span class='line'>472</span>      *   Only available when compiled using SDK >= 4.0.
<span class='line'>473</span>      * &lt;/p>
<span class='line'>474</span>      * @return {Number}
<span class='line'>475</span>      */</span><span class="WHIT">
<span class='line'>476</span> </span><span class="WHIT">    </span><span class="NAME">getContentScaleFactor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>477</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._contentScaleFactor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>478</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>479</span> 
<span class='line'>480</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>481</span>      * &lt;p>
<span class='line'>482</span>      *    This object will be visited after the main scene is visited.&lt;br/>
<span class='line'>483</span>      *    This object MUST implement the "visit" selector.&lt;br/>
<span class='line'>484</span>      *    Useful to hook a notification object, like CCNotifications (http://github.com/manucorporat/CCNotifications)
<span class='line'>485</span>      * &lt;/p>
<span class='line'>486</span>      * @return {cc.Node}
<span class='line'>487</span>      */</span><span class="WHIT">
<span class='line'>488</span> </span><span class="WHIT">    </span><span class="NAME">getNotificationNode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>489</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._notificationNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>490</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>491</span> 
<span class='line'>492</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>493</span>      * &lt;p>
<span class='line'>494</span>      *     returns the size of the OpenGL view in points.&lt;br/>
<span class='line'>495</span>      *     It takes into account any possible rotation (device orientation) of the window
<span class='line'>496</span>      * &lt;/p>
<span class='line'>497</span>      * @return {cc.Size}
<span class='line'>498</span>      */</span><span class="WHIT">
<span class='line'>499</span> </span><span class="WHIT">    </span><span class="NAME">getWinSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>500</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._winSizeInPoints</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>501</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>502</span> 
<span class='line'>503</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>504</span>      * &lt;p>
<span class='line'>505</span>      *   returns the size of the OpenGL view in pixels.&lt;br/>
<span class='line'>506</span>      *   It takes into account any possible rotation (device orientation) of the window.&lt;br/>
<span class='line'>507</span>      *   On Mac winSize and winSizeInPixels return the same value.
<span class='line'>508</span>      * &lt;/p>
<span class='line'>509</span>      * @return {cc.Size}
<span class='line'>510</span>      */</span><span class="WHIT">
<span class='line'>511</span> </span><span class="WHIT">    </span><span class="NAME">getWinSizeInPixels</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>512</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._winSizeInPixels</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>513</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>514</span> 
<span class='line'>515</span> </span><span class="WHIT">    </span><span class="NAME">getZEye</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>516</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._winSizeInPixels.height</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">1.1566</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">cc.CONTENT_SCALE_FACTOR</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>517</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>518</span> 
<span class='line'>519</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>520</span>      * pause director
<span class='line'>521</span>      */</span><span class="WHIT">
<span class='line'>522</span> </span><span class="WHIT">    </span><span class="NAME">pause</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>523</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._paused</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>524</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>525</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>526</span> 
<span class='line'>527</span> </span><span class="WHIT">        </span><span class="NAME">this._oldAnimationInterval</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._animationInterval</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>528</span> </span><span class="WHIT">        </span><span class="COMM">// when paused, don't consume CPU</span><span class="WHIT">
<span class='line'>529</span> </span><span class="WHIT">        </span><span class="NAME">this.setAnimationInterval</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">4.0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>530</span> </span><span class="WHIT">        </span><span class="NAME">this._paused</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>531</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>532</span> 
<span class='line'>533</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>534</span>      * &lt;p>
<span class='line'>535</span>      *     Pops out a scene from the queue.&lt;br/>
<span class='line'>536</span>      *     This scene will replace the running one.&lt;br/>
<span class='line'>537</span>      *     The running scene will be deleted. If there are no more scenes in the stack the execution is terminated.&lt;br/>
<span class='line'>538</span>      *     ONLY call it if there is a running scene.
<span class='line'>539</span>      * &lt;/p>
<span class='line'>540</span>      */</span><span class="WHIT">
<span class='line'>541</span> </span><span class="WHIT">    </span><span class="NAME">popScene</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>542</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._runningScene</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"running scene should not null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>543</span> 
<span class='line'>544</span> </span><span class="WHIT">        </span><span class="COMM">//this.addRegionToDirtyRegion(cc.rect(0, 0, cc.canvas.width, cc.canvas.height));</span><span class="WHIT">
<span class='line'>545</span> 
<span class='line'>546</span> </span><span class="WHIT">        </span><span class="NAME">this._scenesStack.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>547</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._scenesStack.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>548</span> 
<span class='line'>549</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>550</span> </span><span class="WHIT">            </span><span class="NAME">this.end</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>551</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>552</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>553</span> </span><span class="WHIT">            </span><span class="NAME">this._sendCleanupToScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>554</span> </span><span class="WHIT">            </span><span class="NAME">this._nextScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._scenesStack</span><span class="PUNC">[</span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>555</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>556</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>557</span> 
<span class='line'>558</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>559</span>      * Removes cached all cocos2d cached data. It will purge the CCTextureCache, CCSpriteFrameCache, CCLabelBMFont cache
<span class='line'>560</span>      */</span><span class="WHIT">
<span class='line'>561</span> </span><span class="WHIT">    </span><span class="NAME">purgeCachedData</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>562</span> </span><span class="WHIT">        </span><span class="NAME">cc.LabelBMFont.purgeCachedData</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>563</span> </span><span class="WHIT">        </span><span class="COMM">//cc.TextureCache.getInstance().removeUnusedTextures();</span><span class="WHIT">
<span class='line'>564</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>565</span> 
<span class='line'>566</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>567</span>      * purge Director
<span class='line'>568</span>      */</span><span class="WHIT">
<span class='line'>569</span> </span><span class="WHIT">    </span><span class="NAME">purgeDirector</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>570</span> </span><span class="WHIT">        </span><span class="COMM">// don't release the event handlers</span><span class="WHIT">
<span class='line'>571</span> </span><span class="WHIT">        </span><span class="COMM">// They are needed in case the director is run again</span><span class="WHIT">
<span class='line'>572</span> </span><span class="WHIT">        </span><span class="NAME">this._touchDispatcher.removeAllDelegates</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>573</span> 
<span class='line'>574</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._runningScene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>575</span> </span><span class="WHIT">            </span><span class="NAME">this._runningScene.onExit</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>576</span> </span><span class="WHIT">            </span><span class="NAME">this._runningScene.cleanup</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>577</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>578</span> 
<span class='line'>579</span> </span><span class="WHIT">        </span><span class="NAME">this._runningScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>580</span> </span><span class="WHIT">        </span><span class="NAME">this._nextScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>581</span> 
<span class='line'>582</span> </span><span class="WHIT">        </span><span class="COMM">// remove all objects, but don't release it.</span><span class="WHIT">
<span class='line'>583</span> </span><span class="WHIT">        </span><span class="COMM">// runWithScene might be executed after 'end'.</span><span class="WHIT">
<span class='line'>584</span> </span><span class="WHIT">        </span><span class="NAME">this._scenesStack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>585</span> 
<span class='line'>586</span> </span><span class="WHIT">        </span><span class="NAME">this.stopAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>587</span> 
<span class='line'>588</span> </span><span class="WHIT">        </span><span class="COMM">// purge bitmap cache</span><span class="WHIT">
<span class='line'>589</span> </span><span class="WHIT">        </span><span class="NAME">cc.LabelBMFont.purgeCachedData</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>590</span> 
<span class='line'>591</span> </span><span class="WHIT">        </span><span class="COMM">// purge all managers</span><span class="WHIT">
<span class='line'>592</span> </span><span class="WHIT">        </span><span class="NAME">cc.AnimationCache.purgeSharedAnimationCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>593</span> </span><span class="WHIT">        </span><span class="NAME">cc.SpriteFrameCache.purgeSharedSpriteFrameCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>594</span> </span><span class="WHIT">        </span><span class="NAME">cc.TextureCache.purgeSharedTextureCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>595</span> 
<span class='line'>596</span> </span><span class="WHIT">        </span><span class="COMM">//CCShaderCache::purgeSharedShaderCache();</span><span class="WHIT">
<span class='line'>597</span> </span><span class="WHIT">        </span><span class="COMM">//CCFileUtils::purgeFileUtils();</span><span class="WHIT">
<span class='line'>598</span> </span><span class="WHIT">        </span><span class="COMM">//CCConfiguration::purgeConfiguration();</span><span class="WHIT">
<span class='line'>599</span> </span><span class="WHIT">        </span><span class="COMM">//extension::CCNotificationCenter::purgeNotificationCenter();</span><span class="WHIT">
<span class='line'>600</span> </span><span class="WHIT">        </span><span class="COMM">//extension::CCTextureWatcher::purgeTextureWatcher();</span><span class="WHIT">
<span class='line'>601</span> </span><span class="WHIT">        </span><span class="COMM">//extension::CCNodeLoaderLibrary::purgeSharedCCNodeLoaderLibrary();</span><span class="WHIT">
<span class='line'>602</span> </span><span class="WHIT">        </span><span class="COMM">//cc.UserDefault.purgeSharedUserDefault();</span><span class="WHIT">
<span class='line'>603</span> </span><span class="WHIT">        </span><span class="COMM">//ccGLInvalidateStateCache();</span><span class="WHIT">
<span class='line'>604</span> 
<span class='line'>605</span> </span><span class="WHIT">        </span><span class="COMM">//CHECK_GL_ERROR_DEBUG();</span><span class="WHIT">
<span class='line'>606</span> 
<span class='line'>607</span> </span><span class="WHIT">        </span><span class="COMM">// OpenGL view</span><span class="WHIT">
<span class='line'>608</span> </span><span class="WHIT">        </span><span class="NAME">this._openGLView.end</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>609</span> </span><span class="WHIT">        </span><span class="NAME">this._openGLView</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>610</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>611</span> 
<span class='line'>612</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>613</span>      * &lt;p>
<span class='line'>614</span>      *    Suspends the execution of the running scene, pushing it on the stack of suspended scenes.&lt;br/>
<span class='line'>615</span>      *    The new scene will be executed.&lt;br/>
<span class='line'>616</span>      *    Try to avoid big stacks of pushed scenes to reduce memory allocation.&lt;br/>
<span class='line'>617</span>      *    ONLY call it if there is a running scene.
<span class='line'>618</span>      * &lt;/p>
<span class='line'>619</span>      * @param {cc.Scene} scene
<span class='line'>620</span>      */</span><span class="WHIT">
<span class='line'>621</span> </span><span class="WHIT">    </span><span class="NAME">pushScene</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>622</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">scene</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"the scene should not null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>623</span> 
<span class='line'>624</span> </span><span class="WHIT">        </span><span class="COMM">//this.addRegionToDirtyRegion(cc.rect(0, 0, cc.canvas.width, cc.canvas.height));</span><span class="WHIT">
<span class='line'>625</span> 
<span class='line'>626</span> </span><span class="WHIT">        </span><span class="NAME">this._sendCleanupToScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>627</span> 
<span class='line'>628</span> </span><span class="WHIT">        </span><span class="NAME">this._scenesStack.push</span><span class="PUNC">(</span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>629</span> </span><span class="WHIT">        </span><span class="NAME">this._nextScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>630</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>631</span> 
<span class='line'>632</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>633</span>      * Replaces the running scene with a new one. The running scene is terminated. ONLY call it if there is a running scene.
<span class='line'>634</span>      * @param {cc.Scene} scene
<span class='line'>635</span>      */</span><span class="WHIT">
<span class='line'>636</span> </span><span class="WHIT">    </span><span class="NAME">replaceScene</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>637</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">scene</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"the scene should not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>638</span> 
<span class='line'>639</span> </span><span class="WHIT">        </span><span class="COMM">//this.addRegionToDirtyRegion(cc.rect(0, 0, cc.canvas.width, cc.canvas.height));</span><span class="WHIT">
<span class='line'>640</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._scenesStack.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>641</span> 
<span class='line'>642</span> </span><span class="WHIT">        </span><span class="NAME">this._sendCleanupToScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>643</span> </span><span class="WHIT">        </span><span class="NAME">this._scenesStack</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>644</span> </span><span class="WHIT">        </span><span class="NAME">this._nextScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>645</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>646</span> 
<span class='line'>647</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>648</span>      * changes the projection size
<span class='line'>649</span>      * @param {cc.Size} newWindowSize
<span class='line'>650</span>      */</span><span class="WHIT">
<span class='line'>651</span> </span><span class="WHIT">    </span><span class="NAME">reshapeProjection</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newWindowSize</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>652</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._openGLView</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>653</span> </span><span class="WHIT">            </span><span class="NAME">this._winSizeInPoints</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._openGLView.getSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>654</span> </span><span class="WHIT">            </span><span class="NAME">this._winSizeInPixels</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">this._winSizeInPoints.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._contentScaleFactor</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>655</span> </span><span class="WHIT">                </span><span class="NAME">this._winSizeInPoints.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._contentScaleFactor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>656</span> 
<span class='line'>657</span> </span><span class="WHIT">            </span><span class="NAME">this.setProjection</span><span class="PUNC">(</span><span class="NAME">this._projection</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>658</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>659</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>660</span> 
<span class='line'>661</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>662</span>      * resume director
<span class='line'>663</span>      */</span><span class="WHIT">
<span class='line'>664</span> </span><span class="WHIT">    </span><span class="NAME">resume</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>665</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._paused</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>666</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>667</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>668</span> </span><span class="WHIT">        </span><span class="COMM">//this.addRegionToDirtyRegion(cc.rect(0, 0, cc.canvas.width, cc.canvas.height));</span><span class="WHIT">
<span class='line'>669</span> 
<span class='line'>670</span> </span><span class="WHIT">        </span><span class="NAME">this.setAnimationInterval</span><span class="PUNC">(</span><span class="NAME">this._oldAnimationInterval</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>671</span> </span><span class="WHIT">        </span><span class="NAME">this._lastUpdate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Time.gettimeofdayCocos2d</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>672</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._lastUpdate</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>673</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: Director: Error in gettimeofday"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>674</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>675</span> 
<span class='line'>676</span> </span><span class="WHIT">        </span><span class="NAME">this._paused</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>677</span> </span><span class="WHIT">        </span><span class="NAME">this._deltaTime</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>678</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>679</span> 
<span class='line'>680</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>681</span>      * &lt;p>
<span class='line'>682</span>      *    Enters the Director's main loop with the given Scene.&lt;br/>
<span class='line'>683</span>      *    Call it to run only your FIRST scene.&lt;br/>
<span class='line'>684</span>      *    Don't call it if there is already a running scene.
<span class='line'>685</span>      * &lt;/p>
<span class='line'>686</span>      * @param {cc.Scene} scene
<span class='line'>687</span>      */</span><span class="WHIT">
<span class='line'>688</span> </span><span class="WHIT">    </span><span class="NAME">runWithScene</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">scene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>689</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">scene</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"running scene should not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>690</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._runningScene</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"_runningScene should be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>691</span> 
<span class='line'>692</span> </span><span class="WHIT">        </span><span class="COMM">//this.addRegionToDirtyRegion(cc.rect(0, 0, cc.canvas.width, cc.canvas.height));</span><span class="WHIT">
<span class='line'>693</span> 
<span class='line'>694</span> </span><span class="WHIT">        </span><span class="NAME">this.pushScene</span><span class="PUNC">(</span><span class="NAME">scene</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>695</span> </span><span class="WHIT">        </span><span class="NAME">this.startAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>696</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>697</span> 
<span class='line'>698</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>699</span>      * enables/disables OpenGL alpha blending
<span class='line'>700</span>      * @param {Boolean} on
<span class='line'>701</span>      */</span><span class="WHIT">
<span class='line'>702</span> </span><span class="WHIT">    </span><span class="NAME">setAlphaBlending</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">on</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>703</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">on</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>704</span> </span><span class="WHIT">            </span><span class="COMM">//TODO OpenGL</span><span class="WHIT">
<span class='line'>705</span> </span><span class="WHIT">            </span><span class="COMM">//ccGLEnable(CC_GL_BLEND);</span><span class="WHIT">
<span class='line'>706</span> </span><span class="WHIT">            </span><span class="COMM">//ccGLBlendFunc(CC_BLEND_SRC, CC_BLEND_DST);</span><span class="WHIT">
<span class='line'>707</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>708</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>709</span> </span><span class="WHIT">            </span><span class="COMM">//glDisable(GL_BLEND);</span><span class="WHIT">
<span class='line'>710</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>711</span> </span><span class="WHIT">        </span><span class="COMM">//CHECK_GL_ERROR_DEBUG();</span><span class="WHIT">
<span class='line'>712</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>713</span> 
<span class='line'>714</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>715</span>      * &lt;p>
<span class='line'>716</span>      *   The size in pixels of the surface. It could be different than the screen size.&lt;br/>
<span class='line'>717</span>      *   High-res devices might have a higher surface size than the screen size.&lt;br/>
<span class='line'>718</span>      *   Only available when compiled using SDK >= 4.0.
<span class='line'>719</span>      * &lt;/p>
<span class='line'>720</span>      * @param {Number} scaleFactor
<span class='line'>721</span>      */</span><span class="WHIT">
<span class='line'>722</span> </span><span class="WHIT">    </span><span class="NAME">setContentScaleFactor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">scaleFactor</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>723</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">scaleFactor</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this._contentScaleFactor</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>724</span> </span><span class="WHIT">            </span><span class="NAME">this._contentScaleFactor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scaleFactor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>725</span> </span><span class="WHIT">            </span><span class="NAME">this._winSizeInPixels</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">this._winSizeInPoints.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">scaleFactor</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._winSizeInPoints.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">scaleFactor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>726</span> 
<span class='line'>727</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._openGLView</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>728</span> </span><span class="WHIT">                </span><span class="NAME">this.updateContentScaleFactor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>729</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>730</span> 
<span class='line'>731</span> </span><span class="WHIT">            </span><span class="COMM">// update projection</span><span class="WHIT">
<span class='line'>732</span> </span><span class="WHIT">            </span><span class="NAME">this.setProjection</span><span class="PUNC">(</span><span class="NAME">this._projection</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>733</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>734</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>735</span> 
<span class='line'>736</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>737</span>      * enables/disables OpenGL depth test
<span class='line'>738</span>      * @param {Boolean} on
<span class='line'>739</span>      */</span><span class="WHIT">
<span class='line'>740</span> </span><span class="WHIT">    </span><span class="NAME">setDepthTest</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">on</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>741</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">on</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>742</span> </span><span class="WHIT">            </span><span class="COMM">/*TODO OpenGL Stuff
<span class='line'>743</span>              ccglClearDepth(1.0f);
<span class='line'>744</span>              glEnable(GL_DEPTH_TEST);
<span class='line'>745</span>              glDepthFunc(GL_LEQUAL);
<span class='line'>746</span>              //        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
<span class='line'>747</span>              }
<span class='line'>748</span>              else
<span class='line'>749</span>              {
<span class='line'>750</span>              glDisable(GL_DEPTH_TEST);*/</span><span class="WHIT">
<span class='line'>751</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>752</span> </span><span class="WHIT">        </span><span class="COMM">//CHECK_GL_ERROR_DEBUG();</span><span class="WHIT">
<span class='line'>753</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>754</span> 
<span class='line'>755</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>756</span>      * sets the OpenGL default values
<span class='line'>757</span>      */</span><span class="WHIT">
<span class='line'>758</span> </span><span class="WHIT">    </span><span class="NAME">setGLDefaultValues</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>759</span> </span><span class="WHIT">        </span><span class="COMM">// This method SHOULD be called only after openGLView_ was initialized</span><span class="WHIT">
<span class='line'>760</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._openGLView</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"opengl view should not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>761</span> 
<span class='line'>762</span> </span><span class="WHIT">        </span><span class="NAME">this.setAlphaBlending</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>763</span> </span><span class="WHIT">        </span><span class="NAME">this.setDepthTest</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>764</span> </span><span class="WHIT">        </span><span class="NAME">this.setProjection</span><span class="PUNC">(</span><span class="NAME">this._projection</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>765</span> 
<span class='line'>766</span> </span><span class="WHIT">        </span><span class="COMM">// set other opengl default values</span><span class="WHIT">
<span class='line'>767</span> </span><span class="WHIT">        </span><span class="COMM">//TODO OpenGl</span><span class="WHIT">
<span class='line'>768</span> </span><span class="WHIT">        </span><span class="COMM">//glClearColor(0.0f, 0.0f, 0.0f, 1.0f);</span><span class="WHIT">
<span class='line'>769</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>770</span> 
<span class='line'>771</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>772</span>      * set next delta time is zero
<span class='line'>773</span>      * @param {Boolean} nextDeltaTimeZero
<span class='line'>774</span>      */</span><span class="WHIT">
<span class='line'>775</span> </span><span class="WHIT">    </span><span class="NAME">setNextDeltaTimeZero</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nextDeltaTimeZero</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>776</span> </span><span class="WHIT">        </span><span class="NAME">this._nextDeltaTimeZero</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">nextDeltaTimeZero</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>777</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>778</span> 
<span class='line'>779</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>780</span>      * set next scene
<span class='line'>781</span>      */</span><span class="WHIT">
<span class='line'>782</span> </span><span class="WHIT">    </span><span class="NAME">setNextScene</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>783</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">runningIsTransition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._runningScene</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">this._runningScene</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.TransitionScene</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>784</span> 
<span class='line'>785</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">newIsTransition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._nextScene</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">this._nextScene</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.TransitionScene</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>786</span> 
<span class='line'>787</span> </span><span class="WHIT">        </span><span class="COMM">// If it is not a transition, call onExit/cleanup</span><span class="WHIT">
<span class='line'>788</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">newIsTransition</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>789</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._runningScene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>790</span> </span><span class="WHIT">                </span><span class="NAME">this._runningScene.onExit</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>791</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>792</span> 
<span class='line'>793</span> </span><span class="WHIT">            </span><span class="COMM">// issue #709. the root node (scene) should receive the cleanup message too</span><span class="WHIT">
<span class='line'>794</span> </span><span class="WHIT">            </span><span class="COMM">// otherwise it might be leaked.</span><span class="WHIT">
<span class='line'>795</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._sendCleanupToScene</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._runningScene</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>796</span> </span><span class="WHIT">                </span><span class="NAME">this._runningScene.cleanup</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>797</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>798</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>799</span> 
<span class='line'>800</span> </span><span class="WHIT">        </span><span class="NAME">this._runningScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._nextScene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>801</span> 
<span class='line'>802</span> </span><span class="WHIT">        </span><span class="NAME">this._nextScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>803</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">runningIsTransition</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._runningScene</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>804</span> </span><span class="WHIT">            </span><span class="NAME">this._runningScene.onEnter</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>805</span> </span><span class="WHIT">            </span><span class="NAME">this._runningScene.onEnterTransitionDidFinish</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>806</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>807</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>808</span> 
<span class='line'>809</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>810</span>      * set Notification Node
<span class='line'>811</span>      * @param {cc.Node} node
<span class='line'>812</span>      */</span><span class="WHIT">
<span class='line'>813</span> </span><span class="WHIT">    </span><span class="NAME">setNotificationNode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">node</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>814</span> </span><span class="WHIT">        </span><span class="NAME">this._notificationNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">node</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>815</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>816</span> 
<span class='line'>817</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>818</span>      * Set the CCEGLView, where everything is rendered
<span class='line'>819</span>      * @param {*} openGLView
<span class='line'>820</span>      */</span><span class="WHIT">
<span class='line'>821</span> </span><span class="WHIT">    </span><span class="NAME">setOpenGLView</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">openGLView</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>822</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">openGLView</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"opengl view should not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>823</span> 
<span class='line'>824</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._openGLView</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">openGLView</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>825</span> </span><span class="WHIT">            </span><span class="COMM">// because EAGLView is not kind of CCObject</span><span class="WHIT">
<span class='line'>826</span> </span><span class="WHIT">            </span><span class="KEYW">delete</span><span class="WHIT"> </span><span class="NAME">this._openGLView</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// [openGLView_ release]</span><span class="WHIT">
<span class='line'>827</span> </span><span class="WHIT">            </span><span class="NAME">this._openGLView</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">openGLView</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>828</span> 
<span class='line'>829</span> </span><span class="WHIT">            </span><span class="COMM">// set size</span><span class="WHIT">
<span class='line'>830</span> </span><span class="WHIT">            </span><span class="NAME">this._winSizeInPoints</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._openGLView.getSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>831</span> </span><span class="WHIT">            </span><span class="NAME">this._winSizeInPixels</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">this._winSizeInPoints.width</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._contentScaleFactor</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._winSizeInPoints.height</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._contentScaleFactor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>832</span> 
<span class='line'>833</span> </span><span class="WHIT">            </span><span class="NAME">this._createStatsLabel</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>834</span> 
<span class='line'>835</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._openGLView</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>836</span> </span><span class="WHIT">                </span><span class="NAME">this.setGLDefaultValues</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>837</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>838</span> 
<span class='line'>839</span> </span><span class="WHIT">            </span><span class="COMM">//CHECK_GL_ERROR_DEBUG();</span><span class="WHIT">
<span class='line'>840</span> 
<span class='line'>841</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._contentScaleFactor</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>842</span> </span><span class="WHIT">                </span><span class="NAME">this.updateContentScaleFactor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>843</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>844</span> 
<span class='line'>845</span> </span><span class="WHIT">            </span><span class="NAME">this._openGLView.setTouchDelegate</span><span class="PUNC">(</span><span class="NAME">this._touchDispatcher</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>846</span> </span><span class="WHIT">            </span><span class="NAME">this._touchDispatcher.setDispatchEvents</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>847</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>848</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>849</span> 
<span class='line'>850</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>851</span>      * Sets an OpenGL projection
<span class='line'>852</span>      * @param {Number} projection
<span class='line'>853</span>      */</span><span class="WHIT">
<span class='line'>854</span> </span><span class="WHIT">    </span><span class="NAME">setProjection</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">projection</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>855</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._winSizeInPixels</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>856</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sizePoint</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._winSizeInPoints</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>857</span> 
<span class='line'>858</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._openGLView</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>859</span> </span><span class="WHIT">            </span><span class="NAME">this._openGLView.setViewPortInPoints</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sizePoint.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sizePoint.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>860</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>861</span> 
<span class='line'>862</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">projection</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>863</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.DIRECTOR_PROJECTION_2D</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>864</span> </span><span class="WHIT">                </span><span class="COMM">//TODO OpenGL</span><span class="WHIT">
<span class='line'>865</span> </span><span class="WHIT">                </span><span class="COMM">/* kmGLMatrixMode(KM_GL_PROJECTION);
<span class='line'>866</span>                  kmGLLoadIdentity();
<span class='line'>867</span>                  kmMat4 orthoMatrix;
<span class='line'>868</span>                  kmMat4OrthographicProjection(&orthoMatrix, 0, size.width / CC_CONTENT_SCALE_FACTOR(), 0, size.height / CC_CONTENT_SCALE_FACTOR(), -1024, 1024 );
<span class='line'>869</span>                  kmGLMultMatrix(&orthoMatrix);
<span class='line'>870</span>                  kmGLMatrixMode(KM_GL_MODELVIEW);
<span class='line'>871</span>                  kmGLLoadIdentity();*/</span><span class="WHIT">
<span class='line'>872</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>873</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.DIRECTOR_PROJECTION_3D</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>874</span> </span><span class="WHIT">                </span><span class="COMM">//TODO OpenGl</span><span class="WHIT">
<span class='line'>875</span> </span><span class="WHIT">                </span><span class="COMM">/* float zeye = this->getZEye();
<span class='line'>876</span> 
<span class='line'>877</span>                  kmMat4 matrixPerspective, matrixLookup;
<span class='line'>878</span> 
<span class='line'>879</span>                  kmGLMatrixMode(KM_GL_PROJECTION);
<span class='line'>880</span>                  kmGLLoadIdentity();
<span class='line'>881</span> 
<span class='line'>882</span>                  // issue #1334
<span class='line'>883</span>                  kmMat4PerspectiveProjection( &matrixPerspective, 60, (GLfloat)size.width/size.height, 0.1f, zeye*2);
<span class='line'>884</span>                  // kmMat4PerspectiveProjection( &matrixPerspective, 60, (GLfloat)size.width/size.height, 0.1f, 1500);
<span class='line'>885</span> 
<span class='line'>886</span>                  kmGLMultMatrix(&matrixPerspective);
<span class='line'>887</span> 
<span class='line'>888</span>                  kmGLMatrixMode(KM_GL_MODELVIEW);
<span class='line'>889</span>                  kmGLLoadIdentity();
<span class='line'>890</span>                  kmVec3 eye, center, up;
<span class='line'>891</span>                  kmVec3Fill( &eye, sizePoint.width/2, sizePoint.height/2, zeye );
<span class='line'>892</span>                  kmVec3Fill( &center, sizePoint.width/2, sizePoint.height/2, 0.0f );
<span class='line'>893</span>                  kmVec3Fill( &up, 0.0f, 1.0f, 0.0f);
<span class='line'>894</span>                  kmMat4LookAt(&matrixLookup, &eye, &center, &up);
<span class='line'>895</span>                  kmGLMultMatrix(&matrixLookup);*/</span><span class="WHIT">
<span class='line'>896</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>897</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NAME">cc.DIRECTOR_PROJECTION_CUSTOM</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>898</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._projectionDelegate</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>899</span> </span><span class="WHIT">                    </span><span class="NAME">this._projectionDelegate.updateProjection</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>900</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>901</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>902</span> 
<span class='line'>903</span> </span><span class="WHIT">            </span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>904</span> </span><span class="WHIT">                </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: Director: unrecognized projection"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>905</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>906</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>907</span> 
<span class='line'>908</span> </span><span class="WHIT">        </span><span class="NAME">this._projection</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">projection</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>909</span> </span><span class="WHIT">        </span><span class="COMM">//ccSetProjectionMatrixDirty();</span><span class="WHIT">
<span class='line'>910</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>911</span> 
<span class='line'>912</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>913</span>      * shows the FPS in the screen
<span class='line'>914</span>      */</span><span class="WHIT">
<span class='line'>915</span> </span><span class="WHIT">    </span><span class="NAME">_showStats</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>916</span> </span><span class="WHIT">        </span><span class="NAME">this._frames</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>917</span> </span><span class="WHIT">        </span><span class="NAME">this._accumDt</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._deltaTime</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>918</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._displayStats</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>919</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._FPSLabel</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._SPFLabel</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._drawsLabel</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>920</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._accumDt</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">cc.DIRECTOR_FPS_INTERVAL</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>921</span> </span><span class="WHIT">                    </span><span class="NAME">this._SPFLabel.setString</span><span class="PUNC">(</span><span class="NAME">this._secondsPerFrame.toFixed</span><span class="PUNC">(</span><span class="NUMB">3</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>922</span> 
<span class='line'>923</span> </span><span class="WHIT">                    </span><span class="NAME">this._frameRate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._frames</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this._accumDt</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>924</span> </span><span class="WHIT">                    </span><span class="NAME">this._frames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>925</span> </span><span class="WHIT">                    </span><span class="NAME">this._accumDt</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>926</span> 
<span class='line'>927</span> </span><span class="WHIT">                    </span><span class="NAME">this._FPSLabel.setString</span><span class="PUNC">(</span><span class="NAME">this._frameRate.toFixed</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>928</span> </span><span class="WHIT">                    </span><span class="NAME">this._drawsLabel.setString</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">cc.g_NumberOfDraws</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>929</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>930</span> </span><span class="WHIT">                </span><span class="NAME">this._FPSLabel.visit</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>931</span> </span><span class="WHIT">                </span><span class="NAME">this._SPFLabel.visit</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>932</span> </span><span class="WHIT">                </span><span class="NAME">this._drawsLabel.visit</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>933</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>934</span> </span><span class="WHIT">                </span><span class="NAME">this._createStatsLabel</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>935</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>936</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>937</span> </span><span class="WHIT">        </span><span class="NAME">cc.g_NumberOfDraws</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>938</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>939</span> 
<span class='line'>940</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>941</span>      * update content scale factor
<span class='line'>942</span>      */</span><span class="WHIT">
<span class='line'>943</span> </span><span class="WHIT">    </span><span class="NAME">updateContentScaleFactor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>944</span> </span><span class="WHIT">        </span><span class="COMM">// [openGLView responseToSelector:@selector(setContentScaleFactor)]</span><span class="WHIT">
<span class='line'>945</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._openGLView.canSetContentScaleFactor</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>946</span> </span><span class="WHIT">            </span><span class="NAME">this._openGLView.setContentScaleFactor</span><span class="PUNC">(</span><span class="NAME">this._contentScaleFactor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>947</span> </span><span class="WHIT">            </span><span class="NAME">this._isContentScaleSupported</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>948</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>949</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>950</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: setContentScaleFactor:'is not supported on this device"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>951</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>952</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>953</span> 
<span class='line'>954</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>955</span>      * &lt;p>
<span class='line'>956</span>      *    Whether or not the replaced scene will receive the cleanup message.&lt;br>
<span class='line'>957</span>      *    If the new scene is pushed, then the old scene won't receive the "cleanup" message.&lt;br/>
<span class='line'>958</span>      *    If the new scene replaces the old one, the it will receive the "cleanup" message.
<span class='line'>959</span>      * &lt;/p>
<span class='line'>960</span>      * @return {Boolean}
<span class='line'>961</span>      */</span><span class="WHIT">
<span class='line'>962</span> </span><span class="WHIT">    </span><span class="NAME">isSendCleanupToScene</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>963</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._sendCleanupToScene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>964</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>965</span> 
<span class='line'>966</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>967</span>      * Get current running Scene. Director can only run one Scene at the time
<span class='line'>968</span>      * @return {cc.Scene}
<span class='line'>969</span>      */</span><span class="WHIT">
<span class='line'>970</span> </span><span class="WHIT">    </span><span class="NAME">getRunningScene</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>971</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._runningScene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>972</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>973</span> 
<span class='line'>974</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>975</span>      * Get the FPS value
<span class='line'>976</span>      * @return {Number}
<span class='line'>977</span>      */</span><span class="WHIT">
<span class='line'>978</span> </span><span class="WHIT">    </span><span class="NAME">getAnimationInterval</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>979</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._animationInterval</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>980</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>981</span> 
<span class='line'>982</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>983</span>      * Whether or not to display the FPS on the bottom-left corner
<span class='line'>984</span>      * @return {Boolean}
<span class='line'>985</span>      */</span><span class="WHIT">
<span class='line'>986</span> </span><span class="WHIT">    </span><span class="NAME">isDisplayStats</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>987</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._displayStats</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>988</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>989</span> 
<span class='line'>990</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>991</span>      * Display the FPS on the bottom-left corner
<span class='line'>992</span>      * @param displayFPS
<span class='line'>993</span>      */</span><span class="WHIT">
<span class='line'>994</span> </span><span class="WHIT">    </span><span class="NAME">setDisplayStats</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">displayStats</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>995</span> </span><span class="WHIT">        </span><span class="NAME">this._displayStats</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">displayStats</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>996</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>997</span> 
<span class='line'>998</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>999</span>      * seconds per frame
<span class='line'>1000</span>      */</span><span class="WHIT">
<span class='line'>1001</span> </span><span class="WHIT">    </span><span class="NAME">getSecondsPerFrame</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1002</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._secondsPerFrame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1003</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1004</span> 
<span class='line'>1005</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1006</span>      *  Get the CCEGLView, where everything is rendered
<span class='line'>1007</span>      * @return {*}
<span class='line'>1008</span>      */</span><span class="WHIT">
<span class='line'>1009</span> </span><span class="WHIT">    </span><span class="NAME">getOpenGLView</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1010</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._openGLView</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1011</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1012</span> 
<span class='line'>1013</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1014</span>      * is next delta time zero
<span class='line'>1015</span>      * @return {Boolean}
<span class='line'>1016</span>      */</span><span class="WHIT">
<span class='line'>1017</span> </span><span class="WHIT">    </span><span class="NAME">isNextDeltaTimeZero</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1018</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._nextDeltaTimeZero</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1019</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1020</span> 
<span class='line'>1021</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1022</span>      * Whether or not the Director is paused
<span class='line'>1023</span>      * @return {Boolean}
<span class='line'>1024</span>      */</span><span class="WHIT">
<span class='line'>1025</span> </span><span class="WHIT">    </span><span class="NAME">isPaused</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1026</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._paused</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1027</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1028</span> 
<span class='line'>1029</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1030</span>      * How many frames were called since the director started
<span class='line'>1031</span>      * @return {Number}
<span class='line'>1032</span>      */</span><span class="WHIT">
<span class='line'>1033</span> </span><span class="WHIT">    </span><span class="NAME">getTotalFrames</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1034</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._totalFrames</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1035</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1036</span> 
<span class='line'>1037</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1038</span>      * Sets an OpenGL projection
<span class='line'>1039</span>      * @return {Number}
<span class='line'>1040</span>      */</span><span class="WHIT">
<span class='line'>1041</span> </span><span class="WHIT">    </span><span class="NAME">getProjection</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1042</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._projection</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1043</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1044</span> 
<span class='line'>1045</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1046</span>      * &lt;p>
<span class='line'>1047</span>      *     Pops out all scenes from the queue until the root scene in the queue. &lt;br/>
<span class='line'>1048</span>      *     This scene will replace the running one.  &lt;br/>
<span class='line'>1049</span>      *     The running scene will be deleted. If there are no more scenes in the stack the execution is terminated. &lt;br/>
<span class='line'>1050</span>      *     ONLY call it if there is a running scene.
<span class='line'>1051</span>      * &lt;/p>
<span class='line'>1052</span>      */</span><span class="WHIT">
<span class='line'>1053</span> </span><span class="WHIT">    </span><span class="NAME">popToRootScene</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1054</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._runningScene</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"A running Scene is needed"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1055</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._scenesStack.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1056</span> 
<span class='line'>1057</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1058</span> </span><span class="WHIT">            </span><span class="NAME">this._scenesStack.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1059</span> </span><span class="WHIT">            </span><span class="NAME">this.end</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1060</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1061</span> </span><span class="WHIT">            </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">c</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1062</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">current</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._scenesStack.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1063</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">current.isRunning</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1064</span> </span><span class="WHIT">                    </span><span class="NAME">current.onExit</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1065</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1066</span> </span><span class="WHIT">                </span><span class="NAME">current.cleanup</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1067</span> </span><span class="WHIT">                </span><span class="NAME">c</span><span class="PUNC">--</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1068</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1069</span> </span><span class="WHIT">            </span><span class="NAME">this._nextScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._scenesStack</span><span class="PUNC">[</span><span class="NAME">this._scenesStack.length</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1070</span> </span><span class="WHIT">            </span><span class="NAME">this._sendCleanupToScene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1071</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1072</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1073</span> 
<span class='line'>1074</span> </span><span class="WHIT">    </span><span class="NAME">setWatcherCallbackFun</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pSender</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">func</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1075</span> </span><span class="WHIT">        </span><span class="NAME">this._watcherFun</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">func</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1076</span> </span><span class="WHIT">        </span><span class="NAME">this._watcherSender</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pSender</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1077</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1078</span> 
<span class='line'>1079</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1080</span>      * (cc.Scheduler associated with this director)
<span class='line'>1081</span>      */</span><span class="WHIT">
<span class='line'>1082</span> </span><span class="WHIT">    </span><span class="NAME">getScheduler</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1083</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._scheduler</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1084</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1085</span> 
<span class='line'>1086</span> </span><span class="WHIT">    </span><span class="NAME">setScheduler</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">scheduler</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1087</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._scheduler</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">scheduler</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1088</span> </span><span class="WHIT">            </span><span class="NAME">this._scheduler</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">scheduler</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1089</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1090</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1091</span> 
<span class='line'>1092</span> </span><span class="WHIT">    </span><span class="NAME">getActionManager</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1093</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._actionManager</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1094</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1095</span> </span><span class="WHIT">    </span><span class="NAME">setActionManager</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">actionManager</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1096</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._actionManager</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">actionManager</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1097</span> </span><span class="WHIT">            </span><span class="NAME">this._actionManager</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">actionManager</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1098</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1099</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1100</span> 
<span class='line'>1101</span> </span><span class="WHIT">    </span><span class="NAME">getTouchDispatcher</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1102</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._touchDispatcher</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1103</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1104</span> </span><span class="WHIT">    </span><span class="NAME">setTouchDispatcher</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">touchDispatcher</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1105</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._touchDispatcher</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">touchDispatcher</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1106</span> </span><span class="WHIT">            </span><span class="NAME">this._touchDispatcher</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">touchDispatcher</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1107</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1108</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1109</span> 
<span class='line'>1110</span> </span><span class="WHIT">    </span><span class="NAME">getKeyboardDispatcher</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1111</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._keyboardDispatcher</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1112</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1113</span> </span><span class="WHIT">    </span><span class="NAME">setKeyboardDispatcher</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">keyboardDispatcher</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1114</span> </span><span class="WHIT">        </span><span class="NAME">this._keyboardDispatcher</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">keyboardDispatcher</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1115</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1116</span> 
<span class='line'>1117</span> </span><span class="WHIT">    </span><span class="NAME">getAccelerometer</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1118</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._accelerometer</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1119</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1120</span> </span><span class="WHIT">    </span><span class="NAME">setAccelerometer</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">accelerometer</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1121</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._accelerometer</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">accelerometer</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1122</span> </span><span class="WHIT">            </span><span class="NAME">this._accelerometer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">accelerometer</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1123</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1124</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1125</span> 
<span class='line'>1126</span> </span><span class="WHIT">    </span><span class="NAME">getMouseDispatcher</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1127</span> </span><span class="WHIT">       </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._mouseDispatcher</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1128</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1129</span> 
<span class='line'>1130</span> </span><span class="WHIT">    </span><span class="NAME">setMouseDispatcher</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">mouseDispatcher</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1131</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this._mouseDispatcher</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">mouseDispatcher</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1132</span> </span><span class="WHIT">            </span><span class="NAME">this._mouseDispatcher</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">mouseDispatcher</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1133</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1134</span> 
<span class='line'>1135</span> </span><span class="WHIT">    </span><span class="NAME">_createStatsLabel</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1136</span> </span><span class="WHIT">        </span><span class="NAME">this._FPSLabel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.LabelTTF.create</span><span class="PUNC">(</span><span class="STRN">"00.0"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Arial"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">18</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NUMB">60</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.TEXT_ALIGNMENT_RIGHT</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1137</span> </span><span class="WHIT">        </span><span class="NAME">this._SPFLabel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.LabelTTF.create</span><span class="PUNC">(</span><span class="STRN">"0.000"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Arial"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">18</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NUMB">60</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.TEXT_ALIGNMENT_RIGHT</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1138</span> </span><span class="WHIT">        </span><span class="NAME">this._drawsLabel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.LabelTTF.create</span><span class="PUNC">(</span><span class="STRN">"000"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Arial"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">18</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NUMB">60</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">16</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.TEXT_ALIGNMENT_RIGHT</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1139</span> 
<span class='line'>1140</span> </span><span class="WHIT">        </span><span class="NAME">this._drawsLabel.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.pAdd</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">20</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">48</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.DIRECTOR_STATS_POSITION</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1141</span> </span><span class="WHIT">        </span><span class="NAME">this._SPFLabel.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.pAdd</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">20</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">30</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.DIRECTOR_STATS_POSITION</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1142</span> </span><span class="WHIT">        </span><span class="NAME">this._FPSLabel.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.pAdd</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">20</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">10</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.DIRECTOR_STATS_POSITION</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1143</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1144</span> 
<span class='line'>1145</span> </span><span class="WHIT">    </span><span class="NAME">_calculateMPF</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1146</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">now</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Time.gettimeofdayCocos2d</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1147</span> 
<span class='line'>1148</span> </span><span class="WHIT">        </span><span class="NAME">this._secondsPerFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">now.tv_sec</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._lastUpdate.tv_sec</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">now.tv_usec</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">this._lastUpdate.tv_usec</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">1000000.0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1149</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1150</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1151</span> 
<span class='line'>1152</span> 
<span class='line'>1153</span> </span><span class="COMM">/***************************************************
<span class='line'>1154</span>  * implementation of DisplayLinkDirector
<span class='line'>1155</span>  **************************************************/</span><span class="WHIT">
<span class='line'>1156</span> </span><span class="COMM">// should we afford 4 types of director ??</span><span class="WHIT">
<span class='line'>1157</span> </span><span class="COMM">// I think DisplayLinkDirector is enough</span><span class="WHIT">
<span class='line'>1158</span> </span><span class="COMM">// so we now only support DisplayLinkDirector</span><span class="WHIT">
<span class='line'>1159</span> </span><span class="COMM">/**
<span class='line'>1160</span>  * &lt;p>
<span class='line'>1161</span>  *   DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display.&lt;br/>
<span class='line'>1162</span>  *   Features and Limitations:&lt;br/>
<span class='line'>1163</span>  *      - Scheduled timers & drawing are synchronizes with the refresh rate of the display&lt;br/>
<span class='line'>1164</span>  *      - Only supports animation intervals of 1/60 1/30 & 1/15&lt;br/>
<span class='line'>1165</span>  * &lt;/p>
<span class='line'>1166</span>  * @class
<span class='line'>1167</span>  * @extends cc.Director
<span class='line'>1168</span>  */</span><span class="WHIT">
<span class='line'>1169</span> </span><span class="NAME">cc.DisplayLinkDirector</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Director.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.DisplayLinkDirector# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1170</span> </span><span class="WHIT">    </span><span class="NAME">invalid</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1171</span> 
<span class='line'>1172</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1173</span>      * start Animation
<span class='line'>1174</span>      */</span><span class="WHIT">
<span class='line'>1175</span> </span><span class="WHIT">    </span><span class="NAME">startAnimation</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1176</span> </span><span class="WHIT">        </span><span class="NAME">this._lastUpdate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Time.gettimeofdayCocos2d</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1177</span> </span><span class="WHIT">        </span><span class="NAME">this.invalid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1178</span> </span><span class="WHIT">        </span><span class="NAME">cc.Application.sharedApplication</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">setAnimationInterval</span><span class="PUNC">(</span><span class="NAME">this._animationInterval</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1179</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1180</span> 
<span class='line'>1181</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1182</span>      * main loop of director
<span class='line'>1183</span>      */</span><span class="WHIT">
<span class='line'>1184</span> </span><span class="WHIT">    </span><span class="NAME">mainLoop</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1185</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._purgeDirecotorInNextLoop</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1186</span> </span><span class="WHIT">            </span><span class="NAME">this._purgeDirecotorInNextLoop</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1187</span> </span><span class="WHIT">            </span><span class="NAME">this.purgeDirector</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1188</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1189</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this.invalid</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1190</span> </span><span class="WHIT">            </span><span class="NAME">this.drawScene</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1191</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1192</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1193</span> 
<span class='line'>1194</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1195</span>      * stop animation
<span class='line'>1196</span>      */</span><span class="WHIT">
<span class='line'>1197</span> </span><span class="WHIT">    </span><span class="NAME">stopAnimation</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1198</span> </span><span class="WHIT">        </span><span class="NAME">this.invalid</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1199</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1200</span> 
<span class='line'>1201</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1202</span>      * set Animation Interval
<span class='line'>1203</span>      * @param {Number} value
<span class='line'>1204</span>      */</span><span class="WHIT">
<span class='line'>1205</span> </span><span class="WHIT">    </span><span class="NAME">setAnimationInterval</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1206</span> </span><span class="WHIT">        </span><span class="NAME">this._animationInterval</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1207</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this.invalid</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1208</span> </span><span class="WHIT">            </span><span class="NAME">this.stopAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1209</span> </span><span class="WHIT">            </span><span class="NAME">this.startAnimation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1210</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1211</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1212</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1213</span> 
<span class='line'>1214</span> </span><span class="NAME">cc.s_SharedDirector</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1215</span> 
<span class='line'>1216</span> </span><span class="NAME">cc.firstUseDirector</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1217</span> 
<span class='line'>1218</span> </span><span class="COMM">/**
<span class='line'>1219</span>  * returns a shared instance of the director
<span class='line'>1220</span>  * @function
<span class='line'>1221</span>  * @return {cc.Director}
<span class='line'>1222</span>  */</span><span class="WHIT">
<span class='line'>1223</span> </span><span class="NAME">cc.Director.getInstance</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1224</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.firstUseDirector</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1225</span> </span><span class="WHIT">        </span><span class="NAME">cc.firstUseDirector</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1226</span> </span><span class="WHIT">        </span><span class="NAME">cc.s_SharedDirector</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.DisplayLinkDirector</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1227</span> </span><span class="WHIT">        </span><span class="NAME">cc.s_SharedDirector.init</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1228</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1229</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.s_SharedDirector</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1230</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1231</span> 
<span class='line'>1232</span> </span><span class="COMM">/**
<span class='line'>1233</span>  * is director first run
<span class='line'>1234</span>  * @type Boolean
<span class='line'>1235</span>  */</span><span class="WHIT">
<span class='line'>1236</span> </span><span class="NAME">cc.firstRun</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1237</span> 
<span class='line'>1238</span> </span><span class="COMM">/**
<span class='line'>1239</span>  * set default fps to 60
<span class='line'>1240</span>  * @type Number
<span class='line'>1241</span>  */</span><span class="WHIT">
<span class='line'>1242</span> </span><span class="NAME">cc.defaultFPS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">60</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1243</span> 
<span class='line'>1244</span> </span><span class="COMM">/*
<span class='line'>1245</span>  window.onfocus = function () {
<span class='line'>1246</span>  if (!cc.firstRun) {
<span class='line'>1247</span>  cc.Director.getInstance().addRegionToDirtyRegion(cc.rect(0, 0, cc.canvas.width, cc.canvas.height));
<span class='line'>1248</span>  }
<span class='line'>1249</span>  };
<span class='line'>1250</span>  */</span><span class="WHIT">
<span class='line'>1251</span> 
<span class='line'>1252</span> </span></pre></body></html>